promosClick to exclude promos: StashClick to veto Stash2 Coins
When you shuffle, you may put this anywhere in your deck.
Cost: 5 Coins
DominionClick to exclude Dominion: MoneylenderClick to veto MoneylenderTrash a Copper from your hand. If you do, +3 coins.
Cost: 4 Coins
IntrigueClick to exclude Intrigue: Wishing WellClick to veto Wishing Well+1 Card
+1 Action

Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.
Cost: 3 Coins
SeasideClick to exclude Seaside: LookoutClick to veto Lookout+1 Action
Look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the other one on top of your deck.
Cost: 3 Coins
AlchemyClick to exclude Alchemy: Potion
Cost: 4 Coins
GolemClick to veto GolemReveal cards from your deck until revealing 2 Action cards other than Golems. Discard the other cards, then play the Action cards in either order.
Cost: 4 Coins + 1 Potion
CornucopiaClick to exclude Cornucopia: MenagerieClick to veto Menagerie+1 Action
Reveal your hand. If there are no duplicate cards in it, +3 Cards. Otherwise, +1 Card.
Cost: 3 Coins
HinterlandsClick to exclude Hinterlands: HagglerClick to veto Haggler+2 Coins
While this is in play, when you buy a card, gain a card costing less than it that is not a Victory card.
Cost: 5 Coins
HighwayClick to veto Highway+1 Card
+1 Action

While this is in play, cards cost 1 Coin less, but not less than 0 Coins.
Cost: 5 Coins
TraderClick to veto TraderTrash a card from your hand. Gain a number of Slivers equal to its cost in coins. When you would gain a card, you may reveal this from your hand. If you do, instead gain a Silver.
Cost: 4 Coins
RenaissanceClick to exclude Renaissance: ScepterClick to veto ScepterWhen you play this, choose one: +2 Coins; or replay an Action card you played this turn that's still in play.
Cost: 5 Coins
Players: 2 3 4 5 6 whatever
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